Words. Stories. Games.
Marco Arnaudo, reviews White Star Rising 2.
A Charles S. Roberts award winner, International Gamers Awards Game of the Year, and voted by Game Magazine as one of the top five conflict simulations, Lock ‘n Load is the game system that features "more game and less guff."
Although a squad-based game, single men also make a difference - Leaders, heroes, medics, and even chaplains inspire their men; leading them to feats of heroic bravery. Random events triggered during play add to the "you -are-there" feeling. Ambushes spring unannounced, squads panic in unforeseen circumstances, and unexpected air support saves the day. It’s all here, in a game that plays much like a good military adventure novel, and covers most conflicts from 1940 to the present day.
The World at War system simulates the war which began May 14, 1985 when the Soviet Union invaded West Germany. Each system module tells the story of a major engagement as the Soviets sweep across Germany and into France.
Sticks & Stones imagines a post-nuclear 1987 unlike anything you've seen before. Seven days after a limited nuclear exchange has irradiated most of Russia and the United States, Soviets roll across the West German border, eager to claim precious non-irradiated ground for the Politburo. American armor stationed at the border rushes forward to meet them, and World War Four begins, fought with much more than sticks and stones.
This platoon-level game comes packed with four scenarios that can be played on a single map. The streamlined, to-the-point design philosophy on which the esteemed Mr. Walker has built his name is in full evidence here, with cinematic action and tight, balanced scenarios that often come down to the nail-biting last die-roll of the final turn. Buy your here.
Based on Mark's popular World at War, White Star Rising depicts platoon level combat in World War II. Here is everything gamer's want in a platoon-level game--armor, artillery, and infantry that serves as more than cannon fodder, command and control, air support, amphibious landings, and desperate close assaults that leave the victor in possession of the ground and the defeated in headlong retreat, all in eight pages of rules. The game focuses on the fighting between the Americans and Germans, includes two counter sheets replete with the vehicles, men, and weapons of both the American and German armies that fought in France, Belgium, and Germany in 1944-45.
Noted board game reviewer, Marco Arnaudo, looks at Forgotten Heroes 2.
Night of Man is a card-driven, tactical board game. Set in a post-alien-invasion-of-Earth universe, the squads, heroes, and tanks of Earth's Militia battle against powerful aliens with enhanced power armor, hover tanks, Walkers, and spider-like robots.
In each turn gamers draw up to a four card hand and may play a card, sometimes more, in each impulse. The cards activate units to move, fire, assault, and use special powers, such as explosive rounds, telekinesis, and more. Special cards, such as critical hit or bullet storm, can also enhance a unit's attacks. Buy it at Mark's company, Flying Pig Games.
Mark H. Walker