It's 1985

West Germany teeters on the brink of defeat. The American V Corps is all but crushed, and Soviet armored formations rush to the French border. In a small town near the North Sea, a temporary POW camp holds hundreds of NATO soldiers, not all of them human. A handful make a break for freedom, unaware of the horrors that await them.


Welcome to Mark Walker’s Dark War: a roleplaying and skirmish game based on Mark's popular Dark War: Retribution novel and set in the midst of World War III. A game thundering with authentic skirmishes, and screeching with the bone-chilling cries of the dark entities unleashed by the war’s massive bloodletting.


A Simple Game


Dark War uses a simple system, based on a single rule. Anytime you role a 4 or greater you get a success. That success might mean you pump two AK-47 rounds into a werewolf, or that your nurse heals a team member, or a witch gains control of a weak-minded soldier, forcing him to fire on his comrade. What varies are the dice that you use. When building your character, you assign a fixed number of dice (4 x D4, 3 x D6, 2 x D8) to seven attributes--Shooting, Melee, Speed, Intelligence, Charm, Will, and Dodge-- to determine what type of individual you control. The more dice and the better the dice assigned to an attribute, the greater chance you have or rolling successes. But the customization doesn't end there. You can use experience points to buy Kickers, such as "Rifles," which adds an extra D6 when firing a rifle, or "Power of Prayer" that allows a character to heal a teammate within two squares. Two many options? Just choose a group of pre-generated characters from the bestiary, slap them on the provided map, and have at it. Or if you prefer, you can fight out one of the three, included skirmishes.


For more information and to order from our partners at Tiny Battle Publishing, click here. 

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Over da Edge

words.games.life.

My quasi-daily blog on anything that catches my fancy.

Words. Stories. Games.